Normal Projection

Download normalProject.gizmo


Import gizmo in Nuke with File ⇒ Insert Comp Node

This scripts works mainly with the Normal Pass using the IDistort nodes it allows to deform a shape, working with these informations you'll be able to add fake volume-deformations on simple shapes without any render;

To achieve that we need to work a little bit with Nuke's Expressions to use the potential of the R, G and B values of our Normal Pass, to make it easier the node have some Preview checkboxes so you can preview what you're writing, activating the High Quality Blur will be a bit more time consuming but result is way better.

Normal Projection
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Here we're working with ;

Diffuse Map Normal Map Simple rotoPaint Mask

Here is the result ;

 ⚭ Final Result

If you have any questions... =)